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1. is building golems worth it - in Science and Industry [original thread]
Originally by: Arous Drephius Originally by: Shin Hu You would have to add 20% - 90% (depending on BPC ME -1 or up to -9, depending on Decrypter) to those 900 million T2 BPC ME levels range from -1 to -6. Youa re right. Int...
- by Shin Hu - at 2009.10.05 08:35:00
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2. is building golems worth it - in Science and Industry [original thread]
Originally by: KW Mech I just did a real rough estimate for costs in my area and it came up to over a billion isk, not including blueprint and Raven cost! Sorry my fault. Didn't mentioned that the 900 million would be for a ME0 BP......
- by Shin Hu - at 2009.10.02 15:04:00
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3. is building golems worth it - in Science and Industry [original thread]
Originally by: Shade nighthand yes never built a golem before an was wondering is it worth it an what type profit can you make? As we speak about a ship that need T2 Materials for roughly 850-900 million and sell for arround 1.0 - 1.1 ...
- by Shin Hu - at 2009.10.01 15:23:00
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4. T3 ship production- how to reduce the price of finished ships? - in Science and Industry [original thread]
Another point was already mentioned in this tread: Logistic for the reactions. First it's pretty though to fit more then one reaction-chain AND a useful defense. This means one reaction batch is more or less static in min. production costs (even...
- by Shin Hu - at 2009.10.01 09:27:00
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5. New Dev Blog: Production, Production, Production - in EVE Information Portal [original thread]
The main problem with T2 seems to be that there is just a fix number of moons for the needed minerals + insane costs of inventioned bpc's. Change base ME/PE to 0 on invented BPC. Further change moon-minerals in some way. One could be to change...
- by Shin Hu - at 2009.09.04 07:48:00
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6. Motherships. Buff is needed. What ideas to people have? - in Ships and Modules [original thread]
Originally by: Sentani "And then it happened. Massive, eerily green blasts erupted from seemingly nowhere , and an Amarrian Apocalypse went up in flames. Another blast erupted what seemed mere seconds later, and tore through a squad of Ma...
- by Shin Hu - at 2009.07.28 12:01:00
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7. Worlds Collide and the Serpentis Overseer - in Missions & Complexes [original thread]
Originally by: BeenReel Of course you'd probably make more isk just turning the mission in and moving on rather than farm it since the good drops are few and far between. That may be if you are chaining missions (or better lets say y...
- by Shin Hu - at 2009.07.28 08:09:00
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8. Question about accelerated training time - in Test Server Feedback [original thread]
May be wrong but i tested yesterday this "neural remap" statchange. I had a skill active and i could actualy change my atributes. Maybe they implemented some kind of code that let you change trainingatribs without interupting the training itself....
- by Shin Hu - at 2009.02.12 17:38:00
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9. Question about accelerated training time - in Test Server Feedback [original thread]
Interesting Question. With right skilldecision you could train up to 2.6 million SP that way in half the time. In the end I don't think this is a big issue. Let the new players enter faster.
- by Shin Hu - at 2009.02.12 15:09:00
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10. Hardener Calculations - The Stacking Penalty Formula - in Science and Industry [original thread]
Just use one of the fitting tools out there: EFT QuickFIT
- by Shin Hu - at 2009.01.23 15:28:00
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11. Help: the ultimate cormorant? - in Ships and Modules [original thread]
Ultimate Cormorant: 4x Salvager I 4x small tractorbeam I AB, 3x capreload Expanded Cargohold L1 Missions: Any Tier3 Frigate with proper weapons and tank. Kestrel is very nice.
- by Shin Hu - at 2009.01.12 12:39:00
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12. Make BPOs and BPCs distinguishable - in Player Features and Ideas Discussion [original thread]
Originally by: Mister Xerox Originally by: CCP Lingorm Hope that answers all the questions and brings this thread upto date with a wall of black and blue. Hey, uh, guys... how difficult would it be to add a layer mask? If it'...
- by Shin Hu - at 2008.11.06 15:41:00
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